"I create games, music, and interactive experiences that blend storytelling with technical design."
Featured
GYAKUTEN: Walk Anew
OST
30+ Original Tracks
Languages
C#
Java / JavaFX
C++
JavaScript
HTML / CSS
Interests
Game Development
Music Composition
Pixel Art
3D Modelling & Rigging
UI / UX Design
Hello! I'm Jad, an IT Multimedia student with a passion for creating immersive games from the ground up.
My work consists of game development, user interface/user experience design, game design, music composition, and visual artistry. I love the process of transforming an idea into a completed, playable game.
My latest long-term project is called GYAKUTEN: Walk Anew. This game features a unique set of gameplay mechanics, original music composition, and a story-driven world that I have been developing for years.
Regardless of whether it's programming game mechanics or writing music, I love creating memorable experiences for players.
Feel free to explore my projects below!
Assets
Characters
Animations
GWA
Story-Driven Turn-Based RPG
3D Horde Survival
Narrative Action RPG
Interested in collaborating, discussing game development, or just saying hello? I'd love to hear from you.
MatariaJad@gmail.com
+971 56 360 7123
The story follows two siblings, Jad and Cally, as they traverse a universe filled with wonder and destruction. Jad, the younger brother, is brimming with emotion and curiosity about the worlds they explore. His older sister, Cally, plays the role of the "sweet" and "caring" sibling, but her warmth is a facade. In truth, she lacks emotions and mimics them only to comfort Jad.
Together, they journey across worlds, staying long enough for Jad to admire their beauty - only for Cally to destroy them afterward, simply for "fun". Both siblings are beings of corruption, wielding the forbidden elemental branch of the Tree of Elements, a mystical structure encompassing nature, light, darkness, and a force so taboo it is never named.
The game is set in Abstracia, a fantastical world of elements and the equivalent of Earth. Jad becomes enamored with its beauty and, on his supposed birthday, begs Cally not to destroy it. She agrees, but under one condition: Jad must prove himself worthy of protecting the world. He is given one year to train, face her, and demonstrate his strength and resolve, as he meets powerful companions and friends, preparing for the challenges that lie ahead.
The story unfolds over 12 chapters, corresponding to each month of the year. These chapters include essential story quests that prepare you for the final battle. By deepening your friendships with your companions, you unlock powerful tag-team attacks! Completing their respective story quests also rewards you with special equipment that enhances their mechanics and mitigate their weaknesses.
Here's is a chart showcasing the progress I made on the game's chapters and segments so far:
Prologue
30%
Chapter: 1
7.5%
Chapter: 2
2.5%
Chapter: 3
2.5%
Chapter: 4
0%
Chapter: 5
0%
Chapter: 6
0%
Chapter: 7
2.5%
Chapter: 8
0%
Chapter: 9
0%
Chapter: 10
0%
Chapter: 11
0%
Chapter: 12
0%
Story Quests
0%
The game features seven playable characters: Jad and six others he meets along his journey. Each character comes with unique mechanics for casting skills and synergizing with the party, and abilities you'll need to master to reach the end. Beyond combat, every character also has overworld mechanics to assist with exploration, puzzle-solving, and traversal.
Click on one of the music segments of your choice to play one of my original sound tracks for the game!
After The Long Voyage
Title Theme
Crystalline Hollow
Isolde's First Phase Boss Theme
Harrowing Land Of Solitude
Our Corrupted Home Background Theme
Thus Envelops The Night
Glacial Fragmenta Background Theme
The Will Of The Weak
Dramatic Reprise Dialog Theme
Embrace The Movement
Natalie's First Phase Boss Theme
A Dance With Radiant Light
Natalie's Second Phase Boss Theme
Umbral Showdown
Dalos's First Phase Boss Theme
Echoes Of The Salvific Ocean Depths
Dahlia's Second Phase Boss Theme
As Darkness Overshadows Light
Tree Of Elements Cutscene Theme
A Stance of Righteous Conviction
Heart Mending Cutscene Theme
Soar To Broader Horizons
Aria's Main Theme
Watch Your Wings
Cally's Main Theme
Flux Of Fractal Limbo
Aria's Room Background Theme
Harmony Beyond The Mountains
Aria's Village Background Theme
Of Sin And Jubilation
Cally's First Phase Boss Theme
Thou Time Cometh
Last Stand Dialog Theme
Finality's Decent
Mob Battle Theme
Lullaby Of Incandescent Dreams
Mindspace Background Theme
The Absence Of Atonement
The Disfigured's Second Phase Boss Theme
Heart Wrenching Confrontation
Cally's Confrontation Theme
As The Stars Stand Witness
Duet Cutscene Theme
For One Day, We'll Meet Again
Prologue Cutscene Theme
Glimmering In The Gaze Of The Old Ones
Hall Of Old Background Theme
The Duet Of Old And New
Isolde's Second Phase Boss Theme
Shanty Of The Deep Sea
Pirate Band Theme
Thus Heaven Comes Crashing Down
Sevagoth's Second Phase Boss Theme
Euphoria Of Dazzling Torrents
Deep Ocean Background Theme
The Embrittled Path To Her Embrace
Natalie's Main Theme
In The Dead Of Night
Dalos's Second Phase Boss Theme
Hall Of Exploding Mirrors
Mirror Fiend Boss Theme
As The Tides Ebb And Flow
Mob Battle Theme
Until Ends Meet
Aria's Trailer Theme
Tread Upon Glittering Snow
Frozen Lands Background Theme
Backed Against A Wall
Confidence Background Theme
Footsteps Buried In Sand
Desert Background Theme
Opulent Delight
Bartender's Main Theme
Ticking Down Towards Finality
Geologa Background Theme
Sinfonia Harmonica
Background Theme
In Reverence, I Bathe In Light
Natalie's Introduction Cutscene Theme
Rally Up Team!
Corrupted Tower Cutscene Theme
The Puppeteer's Demise
Sabine's Second Phase Boss Theme
There Will Always Be Hope
Aria's Concert Cutscene Theme