JAD MATARIA

IT Multimedia Student & Game Developer

"I create games, music, and interactive experiences that blend storytelling with technical design."

Featured

GYAKUTEN: Walk Anew

OST

30+ Original Tracks

Languages

C#

Java / JavaFX

C++

JavaScript

HTML / CSS

Interests

Game Development

Music Composition

Pixel Art

3D Modelling & Rigging

UI / UX Design


Hello! I'm Jad, an IT Multimedia student with a passion for creating immersive games from the ground up.

My work consists of game development, user interface/user experience design, game design, music composition, and visual artistry. I love the process of transforming an idea into a completed, playable game.

My latest long-term project is called GYAKUTEN: Walk Anew. This game features a unique set of gameplay mechanics, original music composition, and a story-driven world that I have been developing for years.

Regardless of whether it's programming game mechanics or writing music, I love creating memorable experiences for players.

Feel free to explore my projects below!

Showcase

-= ART =-

Visual assets that shape the worlds I build




Assets




Characters




Animations



-= MUSIC =-

Original soundtracks made to accompany each adventure



GWA



Games

GYAKUTEN: Walk Anew

Story-Driven Turn-Based RPG

RPG Maker XP Duality Combat Psychological Horror
► Begin Journey

GYAKUTEN: Convergence

3D Horde Survival

Unity Ability Evolution Sci-Fi
In Development

ANAMNESIS: Memoria War

Narrative Action RPG

RPG Maker MZ Fantasy Adventure
► View on Steam

Contact

Let's Create Something Together

Interested in collaborating, discussing game development, or just saying hello? I'd love to hear from you.

Email

MatariaJad@gmail.com

Phone

+971 56 360 7123


Built and designed by Jad Mataria. © 2026 All Rights Reserved.

Synopsis

The story follows two siblings, Jad and Cally, as they traverse a universe filled with wonder and destruction. Jad, the younger brother, is brimming with emotion and curiosity about the worlds they explore. His older sister, Cally, plays the role of the "sweet" and "caring" sibling, but her warmth is a facade. In truth, she lacks emotions and mimics them only to comfort Jad.

Together, they journey across worlds, staying long enough for Jad to admire their beauty - only for Cally to destroy them afterward, simply for "fun". Both siblings are beings of corruption, wielding the forbidden elemental branch of the Tree of Elements, a mystical structure encompassing nature, light, darkness, and a force so taboo it is never named.

The game is set in Abstracia, a fantastical world of elements and the equivalent of Earth. Jad becomes enamored with its beauty and, on his supposed birthday, begs Cally not to destroy it. She agrees, but under one condition: Jad must prove himself worthy of protecting the world. He is given one year to train, face her, and demonstrate his strength and resolve, as he meets powerful companions and friends, preparing for the challenges that lie ahead.

Structure

The story unfolds over 12 chapters, corresponding to each month of the year. These chapters include essential story quests that prepare you for the final battle. By deepening your friendships with your companions, you unlock powerful tag-team attacks! Completing their respective story quests also rewards you with special equipment that enhances their mechanics and mitigate their weaknesses.

Here's is a chart showcasing the progress I made on the game's chapters and segments so far:

Prologue

30%

Chapter: 1

7.5%

Chapter: 2

2.5%

Chapter: 3

2.5%

Chapter: 4

0%

Chapter: 5

0%

Chapter: 6

0%

Chapter: 7

2.5%

Chapter: 8

0%

Chapter: 9

0%

Chapter: 10

0%

Chapter: 11

0%

Chapter: 12

0%

Story Quests

0%

Character Info

The game features seven playable characters: Jad and six others he meets along his journey. Each character comes with unique mechanics for casting skills and synergizing with the party, and abilities you'll need to master to reach the end. Beyond combat, every character also has overworld mechanics to assist with exploration, puzzle-solving, and traversal.

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Playlist

Click on one of the music segments of your choice to play one of my original sound tracks for the game!

After The Long Voyage

Title Theme

Crystalline Hollow

Isolde's First Phase Boss Theme

Harrowing Land Of Solitude

Our Corrupted Home Background Theme

Thus Envelops The Night

Glacial Fragmenta Background Theme

The Will Of The Weak

Dramatic Reprise Dialog Theme

Embrace The Movement

Natalie's First Phase Boss Theme

A Dance With Radiant Light

Natalie's Second Phase Boss Theme

Umbral Showdown

Dalos's First Phase Boss Theme

Echoes Of The Salvific Ocean Depths

Dahlia's Second Phase Boss Theme

As Darkness Overshadows Light

Tree Of Elements Cutscene Theme

A Stance of Righteous Conviction

Heart Mending Cutscene Theme

Soar To Broader Horizons

Aria's Main Theme

Watch Your Wings

Cally's Main Theme

Flux Of Fractal Limbo

Aria's Room Background Theme

Harmony Beyond The Mountains

Aria's Village Background Theme

Of Sin And Jubilation

Cally's First Phase Boss Theme

Thou Time Cometh

Last Stand Dialog Theme

Finality's Decent

Mob Battle Theme

Lullaby Of Incandescent Dreams

Mindspace Background Theme

The Absence Of Atonement

The Disfigured's Second Phase Boss Theme

Heart Wrenching Confrontation

Cally's Confrontation Theme

As The Stars Stand Witness

Duet Cutscene Theme

For One Day, We'll Meet Again

Prologue Cutscene Theme

Glimmering In The Gaze Of The Old Ones

Hall Of Old Background Theme

The Duet Of Old And New

Isolde's Second Phase Boss Theme

Shanty Of The Deep Sea

Pirate Band Theme

Thus Heaven Comes Crashing Down

Sevagoth's Second Phase Boss Theme

Euphoria Of Dazzling Torrents

Deep Ocean Background Theme

The Embrittled Path To Her Embrace

Natalie's Main Theme

In The Dead Of Night

Dalos's Second Phase Boss Theme

Hall Of Exploding Mirrors

Mirror Fiend Boss Theme

As The Tides Ebb And Flow

Mob Battle Theme

Until Ends Meet

Aria's Trailer Theme

Tread Upon Glittering Snow

Frozen Lands Background Theme

Backed Against A Wall

Confidence Background Theme

Footsteps Buried In Sand

Desert Background Theme

Opulent Delight

Bartender's Main Theme

Ticking Down Towards Finality

Geologa Background Theme

Sinfonia Harmonica

Background Theme

In Reverence, I Bathe In Light

Natalie's Introduction Cutscene Theme

Rally Up Team!

Corrupted Tower Cutscene Theme

The Puppeteer's Demise

Sabine's Second Phase Boss Theme

There Will Always Be Hope

Aria's Concert Cutscene Theme